Board Wars is a game about board games, in which you will have to defeat the Gods of ancient civilizations playing their own board games. Beat them and you will unlock them to play their games in single or multiplayer. Chose the difficulty and challenge yourself to the arcade mode!! Made for the lovers of classic board games, but also for those that never tried one because of the lack of exciting visuals.
Board Wars is a board game assortment, currently The Royal Game of Ur is in development (further information about the games below), but the game will also include when launched: Senet, Hnefatafl and Shogi. These four games represent the Sumerian, Egyptian, Norse and Japanese culture respectively. Each board game is designed according to its culture, giving the game an awesome look, and the feeling that you are actually doing what these games used to represent: War.
You can try its different game modes. Get used to the different games, and learn the rules playing the History mode, improve your skills on Fast Games or Arcade and lastly challenge the world in Multiplayer mode.
All in all, is a game that will give you a thrilling single player experience and a chance to test your skills against opponents all around the world.
I am Julen Cortazar, MrWhiteRaccoon is the nickname I have chosen as developer, which is the result of the admire for Quentin Tarantino’s Reservoir Dogs and of course the deep love I feel for those little creatures called raccoons. With this in mind, some friends and I created around 2013 a group called ReservoirRaccoons, just for fun and to have some cool group in the games we played. Each one of us chose a colour based on the film’s characters and I ended up being MrWhiteRaccon, and in fact, I love it!
I started to be interested in game development when I discovered the RPG Maker tool, around 2014. My brother, a friend and I, tried to make a game back then but we didn’t know a thing about game development and we quitted really fast. Then a couple of years later I started watching Unity and Unreal Engine tutorials, but everything I did was actually copying what I saw on tutorials, which nowadays I think was useful and has brought me here, but once again I quitted, I had only programmed in Python before and C#, Java or C++ where really confusing for me. And lastly Fortran saved my life (as developer), I studied Fortran in University, for a subject called Computational Physics (I still have not finished my Physics Degree) a year ago, in 2017. Thanks to Fortran I learned what a compiled language is and how it works, and most importantly, I learned the logic behind a modular language, and thanks to that started to comprehend what C# was and how to use it.
This last year I have worked like crazy to improve my skills in programming, drawing, 3D modelling…. And basically, in anything needed to be a solo Indie Game Developer, because is something that I love doing and something I would spend my life doing.
The Royal Game of Ur
The Royal Game of Ur, also known as The Game of Twenty Squares (for obvious reasons), is a two-player strategy race game that was first played in ancient Mesopotamia (around 3000 BC). As it became popular, the game acquired spiritual significance, and events in the game were believed to reflect a player’s future and convey messages from deities or other supernatural beings.
The goal of the game is to take every seven pieces from the start to the end without being caught by any opponent’s piece. If one opponent’s piece lands on yours, that piece has to start the path from the beginning. This is how the gameplay works:
1. Roll the dice: The first player rolls four tetrahedral die, which has two of his vertices marked. The player gets as much moves as marked vertices faces up, four being the top moves and zero being the minimum.
2. Chose which piece to move: The player now choses which piece he wants to move following these rules:
- You cannot move your piece to a square already occupied by one of your pieces.
- If you land on an opponent’s piece, you send that piece out of the board.
- You are forced to move a piece every turn, unless is completely impossible.
- To move the piece out of the board and hence, scoring you need an exact moves roll.
3. Different squares:
- If player’s piece lands on one of the pieces marked with a star, he gets another turn, being able to roll again and move whatever piece he wants/can.
- A piece standing on a star marked square is protected, and cannot be attacked, although it can be passed through.
4. Once the player has moved the piece and if it has not another turn, the second player’s turn starts.